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Poll: Should there be a time and money based way to restart a survivor
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Should there be a time and money based way to restart a survivor

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Old Jul 18, 2008, 01:00 PM // 13:00   #21
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HoM going account based doesn't change a thing - it only matters for GW2, but we are still in GW1 and will remain this way for a long time. It's GW1 that needs a fix.

Most important problem is that old favorite characters of longtime devoted fans of the game are now put at a permanent disadvantage compared to those who started after Factions release and who at least had a chance.

This title already is not any hard at all, there are many ways of abusing game mechanics for easy survivor. So it's easy for everyone to get it on a new char and to put it in the account HoM after update. But for many it's impossible to have it where it actually matters in GW1 - on your favorite character that never had a chance!

At least 1 chance is a must, and more at a high and hard enough cost won't hurt either.
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Old Jul 18, 2008, 02:16 PM // 14:16   #22
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Oh gods no.

Step one: Do Reset
Step two: Map To Lutgardis
Step three-a billion: HFFF your way to LS.

/notsigned
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Old Jul 18, 2008, 04:06 PM // 16:06   #23
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Please understand that 'Re-roll' is not an option. This is Not WoW or Diablo. We don't make characters again to remake skill trees and redistribute attriutes, we change the characters after being made.

So, forget about 're-roll', the thought of re-roll is an aberration in Guild Wars.

Survivor must change so it can be retried, no matter the way.
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Old Jul 18, 2008, 04:09 PM // 16:09   #24
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Very simple what they need to do.
- All characters that never had a chance to grind this title should be given a chance. There are so many characters that were around before this title was introduced.
- All characters that were created after the introduction of this title don't deserve another chance and should restart the game. Which is pretty logical if you ask me.
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Old Jul 18, 2008, 04:46 PM // 16:46   #25
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Quote:
Originally Posted by pamelf
I actually think it's a good idea. But honestly, anet probably really only implemented survivor this way so people would buy more character slots because they don't want to delete a character.

I am guilty of this.
Interesting theory. I'd almost be guilty of that, but whenever I used to seriously consider buying character slots, Anet would do something to piss me off and I'd forget about it. I think the last time I really considered it, it was either when GWEN was released and Anet failed on the HoM or when I heard the storyline for GW2.


Quote:
Originally Posted by Mithran
Please understand that 'Re-roll' is not an option. This is Not WoW or Diablo. We don't make characters again to remake skill trees and redistribute attriutes, we change the characters after being made.

So, forget about 're-roll', the thought of re-roll is an aberration in Guild Wars.

Survivor must change so it can be retried, no matter the way.
QFT. And besides a money sink that could easily be readded into any system if anet wanted to, I don't see any sort of advatange to making people grind out the early levels again and again. They definately aren't going to be pugging or helping newbies out on quests. Make people wait a week and/or pay money would actually slow down the speed at which they could get back to regaining it.


Another thing to think of is most of the titles were added as a cheap way for people to keep playing PvE after they beat the games... well survivor is the only one where you can't focus on starting after you beat the game with that character (LDoA is an odd exception).

Last edited by Winterclaw; Jul 18, 2008 at 04:52 PM // 16:52..
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Old Jul 18, 2008, 05:58 PM // 17:58   #26
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I think only ONE reset and that would be for the characters that were created before the title came to be....nothing for newer characters....the old ones deserve a chance to get want the young'uns got too.
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Old Jul 18, 2008, 06:20 PM // 18:20   #27
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I believe I have a better idea.

Why not when you lose connection but your character is still online or when you have severe lag, deaths when are not connected will not count and won't ruin your Survivor title.

the biggest issue with survivor is lag and losing connection, not the overall difficulty.

Last edited by Dark Paladin X; Jul 18, 2008 at 06:25 PM // 18:25..
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Old Jul 18, 2008, 06:23 PM // 18:23   #28
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Survivor should not in any way be changed. If your character is old or died before its introduction (like mine) then tough. If you want it that badly make a new character and go get it.

The other option of giving older characters 1 chance is worthless since everyone in that category would just Box or HFFF for a while and get the title without any risk.

If anet are going to do that they may aswell just automatically gift everyone the worthless title and save them from cheating their way to it
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Old Jul 18, 2008, 06:35 PM // 18:35   #29
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Quote:
Originally Posted by Targren
Oh gods no.

Step one: Do Reset
Step two: Map To Lutgardis
Step three-a billion: HFFF your way to LS.

/notsigned
i was kind of on the fence until i saw this post.

/notsigned
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Old Jul 18, 2008, 07:30 PM // 19:30   #30
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Quote:
Originally Posted by Winterclaw
[...]Make people wait a week and/or pay money would actually slow down the speed at which they could get back to regaining it.

Another thing to think of is most of the titles were added as a cheap way for people to keep playing PvE after they beat the games... well survivor is the only one where you can't focus on starting after you beat the game with that character (LDoA is an odd exception).
Having to wait a day, a week, a month, a quarter, a year...; having to 'pay' with a not dedicated miniature; having to make a non-farmable solo quest without dying; just going back to 0 after a death; having to pay 1000 gold for each death you suffered (until 100 deaths, then 100g for each more)...

There are many possibilities, that is of least concern, the important is to change it accordingly to the game.

Survivor is not 'hard', it's just 'one shot luck-based title'. It would be more logical just to decide if you get it with a /d 100. "Get more than 20 and you get it", ding. I tried it 3 times with 3 different characters. The first lost Survivor due to a lag hit. The second due to a disconnection. I changed Internet connection and my third is having no problems. Why? Because I had no connection Issues.
Connection issues is the only thing that keeps more people from getting Survivor.
Since connection can't be perfect for anyone, the right thing to do is making that irrelevant.

I'm not making more characters because I don't need more characters. I have my characters already. If I ever make more characters, they'll be PvP ones.
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Old Jul 18, 2008, 08:21 PM // 20:21   #31
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With the right build and the right farming spot, you don't even need to a temporary disconnect and/or lag... Though I'm not sure about the long term mechanics of a long-term disconnect.

The safest way to get is it to bring a bonding monk and farm those little wurms at the beginning of GWEN in HM. With the right set up, you'd be pretty safe for a good 20-30 seconds. In fact all you'd really need to do is go /rit for bloodsong and vampirism and you wouldn't even have to worry about taking damage and let the spirits auto attack for you (just stay away from the area with the tree guys). You don't even really need a lot of luck if you stay away from the tree guys, just patients.


So with farming runs like that, having to reset is pointless in terms of keeping it difficult.
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Old Jul 18, 2008, 08:38 PM // 20:38   #32
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Where is that /search button? There it is. Yup, this thread was done before.

Once again, if you could get it after dying, it wouldn't be SURVIVOR, because you didn't SURVIVE. You died. Sorry it was before they introduced the title, but if the title meant that much to you when it came out, you could have just deleted, rerolled a toon with the same name and everything else, and started again. It's not a family member. It's a toon! Or is it because now you can take advantage of the "wimp-dear" technique of Dwarven Boxing?
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Old Jul 18, 2008, 09:02 PM // 21:02   #33
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no because survivor is the easiest title to get in the game. make a new character and get it to max survivor after 12 hours, hom is gonna be account wide anyway.
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Old Jul 18, 2008, 11:04 PM // 23:04   #34
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There needs to be a way to reset your Survivor title, but not this way.

This wouldn't address possible overlap of LS/LDoA, also 25k is not nearly enough to remedy my 1,200 deaths on my Ranger.

Some of us want to get this title on one of our characters that we made 3 years ago, but didn't care since there wasn't a title for it.

By not having a way to reset Survivor, it is discriminating against people who played the game in it's early stages.
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Old Jul 19, 2008, 08:41 AM // 08:41   #35
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Quote:
Originally Posted by Ate of DK
/other

Very simple what they need to do.
- All characters that never had a chance to grind this title should be given a chance. There are so many characters that were around before this title was introduced.
- All characters that were created after the introduction of this title don't deserve another chance and should restart the game. Which is pretty logical if you ask me.
So If I don't know that the survivor title exists NOW - does that mean I should be able to get a free restart also?
Since let's face it - Survivor COULD be obtained before it's implementation - we just didn't know about it.
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Old Jul 19, 2008, 01:13 PM // 13:13   #36
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I wouldn't mind a semi-do over. It could look something like this:

You go back to the noob area of the game. All mapping and outposts are reset to that of a new character. All quests are reset (although the only rewards you get for repeating them are experience and skills - no gold or items). Repeatable quests and ones you never did the first time would have full rewards.

All customized items and armors are deleted. All heroes are removed. All experience and skillpoints are removed setting you back to level 1.

However, you retain all skills and any title progression you have achieved outside of survivor.

I think that is a sufficient "penalty" short of deleting your character.
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Old Jul 19, 2008, 03:22 PM // 15:22   #37
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/notsigned

Survivor at level 20 is much easier than starting a new character and fighting up to level 20. The risk in failing Survivor at level 20 comes when you do more challenging areas.

So long as you minimize risk (in other words, accept getting a little bit of XP at no risk, vice a decent amount of XP at some greater risk) all you need is time and patience to grind the title.
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Old Jul 19, 2008, 05:35 PM // 17:35   #38
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Quote:
Originally Posted by Red Sand
/notsigned

Survivor at level 20 is much easier than starting a new character and fighting up to level 20. The risk in failing Survivor at level 20 comes when you do more challenging areas.

So long as you minimize risk (in other words, accept getting a little bit of XP at no risk, vice a decent amount of XP at some greater risk) all you need is time and patience to grind the title.
We are not talking about getting survivor, we are talking about getting it with OUR characters.

If it became account wide, it won't be a problem, though.

An no matter how do you minimize the risk, lag hits and crashes always happen.
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Old Jul 19, 2008, 09:44 PM // 21:44   #39
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Restart your character. That or give non-Tyrians the ability to get LDoA on their Canthan/Elonian character.
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Old Jul 20, 2008, 03:15 AM // 03:15   #40
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I was going to argue about this, but decided it wasn't worth it. I think if you can get the 140,600 xp, 587,500 xp or 1,337,500 xp since last death, you should get the title. More titles for everyone I say.

But I stand by my original statement that it would be easier to grind the title at level 20 than it would be to make a newbie and level up.

Maybe I am lucky, or I have a really great internet connection, but I have never died because of lag or a crash.
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